Gorrom Lort

Small time crime lord operating out of the Kraken. Owns the Lambent Gundark Lounge.


Gorrom Lort CL 10

Large Hutt (child) scoundrel 7/crime lord 3
Force 11
Init +5; Senses Perception +6
Languages Basic, Gunganese, Huttese, Jawa

Defenses Ref 9 (flat-footed 9), Fort 19, Will 23; Avert Disaster
hp 10; second wind +8/5; Threshold 34
Immune +5 to Will Defense against mind-affecting Force powers, being tripped or knocked prone

Speed 2 squares
Melee by weapon 7
Ranged heavy blaster pistol +4 (3d8
5) or
Ranged heavy blaster pistol 4 (3d85)
Fighting Space 2×2; Reach 1 square
Base Atk +7; Grp +14
Atk Options Point Blank Shot, Zero Range
Special Actions Fool’s Luck, Labyrinthine Mind, Presence, Silver Tongue

Abilities Str 14, Dex 4, Con 8, Int 15, Wis 9, Cha 10
Special Qualities command cover 1
Talents Avert Disaster, Cheap Trick, Fool’s Luck, Inspire Fear I, Inspire Fear II, Labyrinthine Mind, Presence
Feats Cornered, Cut the Red Tape, Improved Damage Threshold (2), Point Blank Shot, Silver Tongue, Weapon Proficiency (pistols, rifles, simple weapons), Zero Range
Primary Skills Acrobatics +0, Climb +5, Deception +10 (may reroll when feinting against an enemy within 6 squares and keep the better result), Endurance +2, Gather Information +10 (may use Knowledge [bureaucracy] +12 instead), Initiative +5, Jump +5, Knowledge (bureaucracy) +12, Perception +6, Persuasion +10 (can intimidate or change attitude as a standard action), Stealth -5, Swim +5, Use Computer +12
Secondary Skills Knowledge (galactic lore) +7, Knowledge (life sciences) +7, Knowledge (physical sciences) +7, Knowledge (social sciences) +7, Knowledge (tactics) +7, Knowledge (technology) +7, Mechanics +7, Pilot +2, Ride +2, Survival +4, Treat Injury +4
Possessions half-vest (
1 armor), heavy blaster pistol, heavy blaster pistol


Gorrom Lort

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