Triss Bukk

Zabrak bounty hunter.

Description:

CL 10

Medium Zabrak scout 5/soldier 2/bounty hunter 3
Force 11
Init +13; Senses heightened awareness; Perception +12
Languages Basic, Zabrak

Defenses Ref 24 (flat-footed 24), Fort 25, Will 21; Uncanny Dodge I
hp 24; second wind +11/12; Threshold 30

Speed 4 squares
Melee vibroknucklers 5 (1d410)
Ranged flamethrower 6 (3d65 fire, 6-square cone) or
Ranged hold-out blaster 11 (3d45)
Base Atk +8; Grp +11
Atk Options Dual Weapon Mastery, Power Attack, Strafe
Special Actions Ambush Specialist

Abilities Str 14, Dex 16, Con 11, Int 10, Wis 11, Cha 10
Special Qualities familiar foe 1
Talents Acute Senses, Ambush Specialist, Expert Tracker, Improved Initiative, Improved Stealth, Uncanny Dodge I
Feats Armor Proficiency (light, medium), Dual Weapon Mastery I, Improved Damage Threshold, Power Attack, Republic Military Training, Strafe, Weapon Focus (Combat gloves), Weapon Proficiency (pistols, rifles, simple weapons)
Primary Skills Endurance +10, Initiative +13 (may reroll but must keep the result of the reroll even if worse), Perception +12 (may reroll but must keep the result of the reroll even if worse; may reroll but must keep the result of the reroll even if worse), Stealth +18 (may reroll but must keep the result of the reroll even if worse), Survival +10
Secondary Skills Acrobatics +8, Climb +7, Deception +5, Gather Information +5, Jump +7, Knowledge (bureaucracy) +5, Knowledge (galactic lore) +5, Knowledge (life sciences) +5, Knowledge (physical sciences) +5, Knowledge (social sciences) +5, Knowledge (tactics) +5, Knowledge (technology) +5, Mechanics +5, Persuasion +5, Pilot +8, Ride +8, Swim +7, Treat Injury +5, Use Computer +5
Possessions camo scout armor (
6 armor, +2 equipment), flamethrower, hold-out blaster, jet pack, vibroknucklers

Bio:

Triss Bukk

Star Wars (D6) - The Esurient Void: Prologue Blefuscu k_lestrange